Bastet Temple Cat

A species of cat bred over centuries by priests to be temple assistants and guardians, these creatures enjoy a mostly luxurious life. By day they lounge about the public areas, getting attention from the faithful and granting minor boons as they see fit. By night, they patrol the premises, luring away would be intruders and thieves and mauling minor monstrous menaces that would attack the temple. They are particularly vicious toward gremlins, shredding the fey tricksters whenever they try to vandalize their home temple. Against greater threats, the temple cats alert more powerful guardians and lend support with any spells granted to them by the priests and champions of the temple. Despite their feline proclivity toward laziness and independence, they will defend their home to the death against even impossible odds, throwing themselves against any threat if no other defenders remain.

Originally from the Tome of Beasts 1. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!

Pathfinder 2e

A Pathfinder 2e stat block for the Bastet temple cat. The text is available below this picture.

Bastet Temple Cat Creature 1
Small Beast
Perception +8
Languages Common, Osirian, Sylvan
Skills Acrobatics +9, Stealth +9
Str -1, Dex +4, Con +1, Int +1, Wis +3, Cha +4
Priestly Purr (divine) If the Bastet temple cat stays within 5 feet of a creature that can cast divine spells while it performs its daily preparations, the creature can choose two 1st level divine spells and one 2nd level divine spell it can cast and imbue them into the temple cat. The temple cat can cast those spells once each as Divine Innate Spells. After 24 hours the temple cat loses access to those spells.
AC 15; Fort +4, Ref +9, Will +8
HP 17
Speed 30 feet, climb 25 feet
Melee claw +7 (agile, finesse), Damage 1d4 slashing
Divine Innate Spells DC 14 ; 1st command (×3), heal (×3), sanctuary, vantriloquism;
Fascinating Lure [one action] (auditory, concentrate, divine, enchantment, incapacitation, mental); Frequency once per turn; Effect The temple cat purrs loudly, targeting a single humanoid within 30 feet of it. The target must attempt a DC 17 Will save to avoid becoming captivated by the purr. The effect lasts for one round, but if the temple cat uses this ability again on susequent turns, it can choose to extend the duration by 1 round for an affected target. Once a creature succeeds on any save against Fascinating Lure, that creature becomes temporarily immune to Fascinating Lure for 24 hours.
Success The creature is unaffected.
Failure The creature is fascinated, and it must spend each of its actions to move closer to the temple cat as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the temple cat, it attempts to pet the temple cat and otherwise stays still and doesn’t act. If attacked by the temple cat, the creature is freed from captivation at the end of the harpy’s turn.
Critical Failure As failure, but if attacked by the temple cat, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the temple cat’s turn.

13th Age

A 13th Age stat block for the Bastet temple cat. The text is available below this picture.

Bastet Temple Cat 
2nd level spoiler [beast]  
Initiative: +9
Cat Scratch +7 vs. AC – 3 damage.
R: Fascinating Lure +7 vs. MD (one nearby enemy) – The target is dazed until the end of the temple cat’s next turn.
Natural 16+: The target can’t make attacks, and must use all actions possible to approach and engage the temple cat. The temple cat gains a +4 bonus to attack and damage against the target. These effects all last until the end of the temple cat’s next turn.
Sustain: The temple cat gains a +2 bonus to attacks with fascinating lure against dazed targets.
Miss: The target is immune to this attack until the end of the battle.
AC 19 PD 12 MD 17 HP 30
Nastier Specials 
Priestly Purr: The temple cat can cast any 1 cleric spell once during the battle. If the spell has an attack, it has a +7 bonus to attack and deals 7 damage. If the spell allows the target to spend a recovery, it regains 1d4 hit points per level.

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