Ink Devil

Ink devils are small, bony devils with quill-like fingers. They’ll often style their hair and clothes to whatever a given culture’s version of a scholar would be, though within Hell they’ll usually be bald, and they have a pair of short horns that protrude from their forehead. Their skin color is often that of ink, usually black or a dark indigo, but ancient members of this devil class are usually as pale as parchment.

Weak and cowardly, ink devils prefer to scribe and perform accounting rather than fight. If forced into battle they rely on other devils to protect them, and will disrupt and harry opponents rather than engage directly, fleeing if necessary to protect themselves. Only when a more powerful devil demands it will one fight to the death, protesting and begging to be allowed to leave the whole time. They are much better suited as accountants, record keepers, translators, and note takers, though no mortal should trust their writing, as they will alter documents for their own amusement and in service of the goals of Hell.

Inspired by the Tome of Beasts 1. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!

Pathfinder 2e

An ink devil is a 5th level challenge for encounters involving research or similar investigations.

A Pathfinder 2e stat block for the ink devil. The text is available below this picture.

Ink Devil Creature 2
Small, Devil, Fiend, Unholy
Perception +5; greater darkvision
Languages Celestial, Common, Draconic, Infernal, telepathy 100 feet
Skills Acrobatics +8, Arcana +15, Crafting +15, Deception +10, Society +15, Stealth +8, Library Lore +17
Str +1, Dex +4, Con +1, Int +5, Wis -1, Cha +4
Methodical Research (concentrate) When Searching through stacks of books, an ink devil can find the answer to almost any question. This allows the devil to use Library Lore in place of other lore skills, given enough time.
AC 18; Fort +5, Ref +8, Will +3; +1 status to all saves vs. magic
HP 22; Immunities fire; Resistances physical 3 (except silver), poison 3; Weaknesses holy 3
Speed 25 feet
Melee jaws +8 (finesse, magical, unholy), Damage 1d6+3 piercing
Melee claw +8 (agile, finesse, magical, unholy), Damage 1d4+3 slashing
Divine Innate Spells DC 17 ; 3rd item facade (books and scrolls only; at will); 2nd invisibility (self only); 1st detect magic (at will);
Divine Rituals DC 17; diabolic pact
Corrupt Scroll [3 actions] (curse, divine) The devil twists the magic inside of 4th-rank or lower magic scroll it touches. A creature that attempts to cast a spell from this scroll must attempt a DC 17 Will save. On a failure, the scroll affects the caster if it is offensive, or the nearest devil if it is a beneficial spell, ignoring the spell’s usual range (or just fails if there is no devil within 1,000 feet).
Devil’s Mark [1 action] (curse, divine); Frequency once per round; Effect The devil flicks ink from its fingertips at a creature within 15 feet of it. The creature must attempt a DC 15 Reflex save; on a failure, the ink leaves a stain on the creature in the shape of an archdevil’s personal seal (whichever one that the ink devil is subservient to). As long as the stain remains on the creature it takes a -1 status penalty to all saves vs. devils.
Disrupt Concentration [1 action] (auditory) One creature within 30 feet of the devil must attempt a DC 15 Will save; on a failure, the creature must attempt a DC 10 flat save each time it uses an action with the concentrate trait during its next turn; on a failure, the action is disrupted.

13th Age

A 13th Age stat block for the ink devil. The text is available below this picture.

Ink Devil
Weakling 3rd level spoiler [devil]
Initiative: +8
Claw +8 vs. AC – 6 damage.
Natural Even Hit: The devil can make a disrupting cackle attack as a free action.
[Special Trigger] C: Disrupting Cackle (one nearby enemy) – The target is dazed until the end of its next turn.
R: Devil’s Mark +8 vs. PD (one nearby enemy) – The target is vulnerable to attacks from devils (hard save ends, 16+).
Natural 16+: The target is vulnerable to attacks from devils until its next full heal-up.
Natural 20: The target is vulnerable to attacks from devils until it performs some quest or ritual to remove the curse.
Free-Form Covert Ability – Corrupt Scroll: The ink devil can change the writing on any document or book it gets its hands on. Detecting the forgery requires a ridiculously hard skill check (DC 25). An ink devil that gets into a library or other large repository can cause untold amounts of information damage.
Resist Fire 13+.
Weakling: When building battles using this monster, it only counts as half a normal answer.
AC 17 PD 16 MD 16 HP 30

Leave a comment