Primal Sabertooth Tiger

Sabertooth tigers roam the Winterbole, mid-level predators above many of the common beasts but avoiding the greater monstrous predators that also inhabit the forest. In the absolute furthest reaches however, rumors persist of great primal sabertooth tigers, hunting cats the size of elephants that can bring down young dragons and will appear to the greatest champions of the Tigerclaw clan to test them. The Tigerclaw claim that these are the children of Hunter of Winter, the primal spirit that granted Shadowfang its blessing so long ago, and to kill one of these primal tigers is a crime that will bring the full might of the Tigerclaw down upon the perpetrator. Any who can survive an encounter with a primal sabertooth gains the true respect of the Tigerclaw, and one who could tame such a creature without magic would be recognized as a leader and could rally the entire Tigerclaw to their side.

Originally from the 4e Monster Vault: Threats to the Nentir Vale. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!

5th Edition

A picture of a 5th Edition Dungeons and Dragons stat block for the giant sabertooth tiger. The plain text is available below.

Giant Sabertooth Tiger
Huge beast, unaligned
Armor Class 17 (natural armor)
Hit Points 142 (15d12 + 45)
Speed 40 ft., climb 20 ft.
Str 20 (+5) Dex 20 (+5) Con 17 (+3) Int 3 (-4) Wis 17 (+3) Cha 11 (+0)
Skills Acrobatics +8, Athletics +8, Perception +6, Stealth +8
Senses passive Perception 16
Languages
Challenge 8 (3900 XP)
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Actions
Multiattack.
The tiger makes two claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and takes 5 (1d10) damage at the start of each of the tiger’s turns, and the tiger can’t bite another target.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6+5) slashing damage. On a critical hit, the target must make a DC 16 Strength saving throw or fall prone.
Reactions
Fierce Spirit (1/Short Rest).
When the tiger is reduced to 0 hit points, before dying it can move up to half its speed and make a claw attack against a hostile creature, dealing an extra 14 (4d6) damage on a hit. If this attack reduces the target to 0 hit points, the tiger regains 20 hit points.

13th Age

A picture of a 13th Age stat block for the dire sabertooth tiger. The plain text is available below.

Dire Sabertooth Tiger 
Huge 5th level troop [beast] 
Claw Swipe +10 vs. AC (2 attacks) – 17 damage
Natural 14+: The target also takes 5 ongoing damage.
Natural Even Hit or Miss: The tiger can make a bite attack if it is not already grabbing an enemy.
[Special Trigger] Bite +10 vs. AC – 10 damage and the target is grabbed. Until this grab ends, the target takes 10 ongoing damage
Go For The Kill +12 vs. PD – 50 damage. If this attack staggers the target, the tiger gains 10 temporary hit points.
Miss: 25 damage.
Limited Use: The tiger can only use this attack if it started its turn unengaged and moved to engage an enemy.
Fierce Spirit: 1/battle when the tiger is reduced to 0 hit points, as an interrupt action it can pop free from all enemies and move to a nearby location, then make a go for the kill attack. If this attack reduces the target to 0 hit points, the tiger does not drop to 0 hit points and instead has 20 hit points.
One Dire Feature.
Pouncing Opportunity: When an enemy moves to engage the tiger while it is unengaged, it can meet the enemy halfway and make a go for the kill attack as an interrupt action before the target’s attack.
AC 20 PD 19 MD 14 HP 200

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