Lunar Handmaiden

A picture of a miniature figure of a humanoid figure. The figure has pale skin, and wears blue armor and clothing covering its entire body except its face. It has long white hair gracefully flowing down behind its back. It stands with legs wide and holds a long, curved sword over its head, one hand on the hilt and the other holding the blade about 1/3 of the length down from the tip.

Graceful, elegant, commanding. Lunar handmaidens seem to descend from the skies and bring hope and peace with their words and actions, promising great things to those who follow them. This easy leadership is terrifying to those who already hold power, as people seem to flock to the handmaiden’s side, whether convinced or scared by promises of horrible things to happen if the handmaiden isn’t heeded. Those who try to oppose the handmaiden find themselves drawn in by her words, following instructions given even as they try to resist. Rarely do these resistors last long, lured into a position of vulnerability and executed by the handmaiden or her loyal followers.

In other settings, the lunar handmaiden could instead be a specialized bard NPC, or could be a fey connected to the moon.

Originally from the Dreamblade Base Set. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as access to my premade adventures and other material I’m working on, consider backing me there!

5th Edition

A picture of a 5th Edition Dungeons and Dragons stat block. The plain text is available below.

Lunar Handmaiden
Medium aberration, unaligned
Armor Class 16 (breastplate)
Hit Points 127 (15d8 + 60)
Speed 30 ft., burrow 15 ft., fly 30 ft.
Str 17 (+3) Dex 17 (+3) Con 18 (+4) Int 10 (+0) Wis 12 (+1) Cha 18 (+4)
Skills Intimidation +10, Persuasion +10
Damage Immunities radiant
Damage Resistances bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 60 ft. passive Perception 11
Languages any three
Challenge 6 (2300 XP)
Actions
Multiattack.
The lunar handmaiden makes two Scimitar attacks or uses Moon Bolt twice. It can then cast one spell.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage plus 10 (3d6) radiant damage.
Moon Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 10 (3d6) radiant damage.
Spellcasting. The handmaiden casts one of the following spells, requring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: animal friendship, charm person, command
1/day each: compulsion, dominate person, hold monster

13th Age

A picture of a 13th Age stat block. The plain text is available below.

Lunar Handmaiden 
5th level spoiler [aberration] 
Initiative: +10
Scimitar +10 vs. AC – 15 damage
Natural Even Hit: The handmaiden can make a soft command attack against the target as a free action without provoking attacks.
R: Moon Bolt +10 vs. PD (one nearby enemy) – 12 holy damage
Natural 14+: The target is also hampered until the end of the handmaiden’s next turn.
R: Soft Command +10 vs. MD (one nearby enemy) – The target is dazed until the end of the handmaiden’s next turn
Natural 12+: The daze is instead save ends.
Natural 16+: The target is instead weakened (save ends).
Natural 20: The target is instead confused (save ends).
Quick Use: This attack only requires a quick action (once per round) instead of a standard action when the escalation die is even.
AC 20 PD 16 MD 19 HP 66

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